This workshop focuses on the design of archaeological games that entice users to engage with archaeological skills, methods, questions and results. What are possible goals of such games, and how can these be reached through narratives, interactive mechanics and visual, aural and motive stimulants.Beyond providing exercises in archaeological approaches, can emergent gameplay have a significant heuristic function? If so, what are the requirements for availability and quality of data, player choice and player skill development?View the workshop program for details on the talks and activities. Guests are invited to join in-person or remotely view and participate in the workshop on Zoom: https://ucla.zoom.us/j/631730989Image credit: Screenshot from “Deadfall” https://www.kotaku.com.au/2013/06/its-a-global-archeological-adventure-i…PROGRAMThursday, January 2510.00-10.15 Willeke Wendrich — Welcome and purpose of the workshop10.15-11.00 Tara Copplestone — Rethinking Archaeology Through Game Design11.00-11.15 coffee break11.15-12.00 Erik Champion — The Sin of Completeness versus the Lure of Fantasy in Contested Possibility-Spaces12.00 – 1.00 Lunch Break1.00-1.45 Willeke Wendrich — Walking through Empty Buildings, Everybody Wears the Same Shoes1.45-2.30 Hannah Scates Kettler — Jumping into the Animus: Revisiting old video games to create new ones2.30-3.15 David Fredrick — Secrets in the Garden: Modeling Vulnerability and Information Exchange in the House of Octavius Quartio3.15-3.30 Coffee break4.15-5.00 Rosa Tamborrino — The sense of Time in Videogames: Fragments and Lack of Dynamics in Historical Environment ReconstructionsFriday, January 2610.00 – 12.00 Demonstrations in the Digital Archaeology Lab (Fowler A163)12.00 – 1.00 lunch break1.00- 3.00 Discussion: setting the agenda and follow up (Fowler A222)3.00 pm Friday Seminar: Panel Discussion on Critical Archaeological Gaming: Chris Johanson, Demetri Terzopoulos, Eddo Stern, Lisa Snyder4.00 pm Reception5.00 pm Public Lecture by David Fredrick Data Games: Cognitive Mapping in Ancient Pompeii
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